**Air Wellspring (damage type: air)**
- **Aero Blast:** You deal 20 **air** damage to the target.
- **Electro Hex:** Until the start of the next turn, the target suffers 5 extra damage from all sources that deal **earth** and **fire** damage.
- **Breeze:** The target recovers 30 Hit Points.
- **Twister:** You deal 10 **air** damage to the target, and they suffer **dazed**.
**Earth Wellspring (damage type: earth)**
- **Geo Blast:** You deal 20 **earth** damage to the target.
- **Geo Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **air** and **water** damage.
- **Growth:** The target recovers 30 Hit Points
- **Quicksand:** You deal 10 **earth** damage to the target , and they suffer **slow**.
**Fire Wellspring (damage type: fire)**
- **Pyro Blast:** You deal 20 **fire** damage to the target
- **Pyro Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **earth** and **water** damage.
- **Burst:** You deal 10 **fire** damage to the target, and they suffer **shaken**.
- **Smoke:** The target loses 20 Mind Points and also suffers **weak**.
**Water Wellspring (damage type: water)**
- **Hydro Blast:** You deal 20 **water** damage to the target.
- **Hydro Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **fire** and **air** damage.
- **Chill:** The target loses 20 Mind Points and also suffers **shaken**.
- **Frostbite:** You deal 10 **water** damage to the target, and they suffer **weak**.
**Lunar Wellspring (damage type: lunar, only available to beastmen)**
- **Lunar Blast:** You deal 20 **lunar** damage to the target.
- **Lunar Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **wood** and **dark** damage.
- **Confound:** The target loses 20 Mind Points, and they suffer **enraged**.
- **Moonlight:** The target recovers 30 Mind Points.