**Air Wellspring (damage type: air)** - **Aero Blast:** You deal 20 **air** damage to the target. - **Electro Hex:** Until the start of the next turn, the target suffers 5 extra damage from all sources that deal **earth** and **fire** damage. - **Breeze:** The target recovers 30 Hit Points. - **Twister:** You deal 10 **air** damage to the target, and they suffer **dazed**. **Earth Wellspring (damage type: earth)** - **Geo Blast:** You deal 20 **earth** damage to the target. - **Geo Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **air** and **water** damage. - **Growth:** The target recovers 30 Hit Points - **Quicksand:** You deal 10 **earth** damage to the target , and they suffer **slow**. **Fire Wellspring (damage type: fire)** - **Pyro Blast:** You deal 20 **fire** damage to the target - **Pyro Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **earth** and **water** damage. - **Burst:** You deal 10 **fire** damage to the target, and they suffer **shaken**. - **Smoke:** The target loses 20 Mind Points and also suffers **weak**. **Water Wellspring (damage type: water)** - **Hydro Blast:** You deal 20 **water** damage to the target. - **Hydro Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **fire** and **air** damage. - **Chill:** The target loses 20 Mind Points and also suffers **shaken**. - **Frostbite:** You deal 10 **water** damage to the target, and they suffer **weak**. **Lunar Wellspring (damage type: lunar, only available to beastmen)** - **Lunar Blast:** You deal 20 **lunar** damage to the target. - **Lunar Hex:** Until the start of your next turn, the target suffers 5 extra damage from all sources that deal **wood** and **dark** damage. - **Confound:** The target loses 20 Mind Points, and they suffer **enraged**. - **Moonlight:** The target recovers 30 Mind Points.